Tomorrow, Galactic Dominion will go live!
But before that we will go into a bit more details about a couple more mechnics.
- a. Fleet Combat
- b. Fleet Tactics
- c. Star Fortresses
- d. Planetary Bombardment
- e. Ground Invasion
Combat can either take place in space or on the ground so we’ll go into a bit more details here.
Fleets are composed of Ships. And Ships can come in a few types. Colony Ships, Transports, Fighters, Bombers, and Battleships.
Colony Ships and Transports are non-combative and used mainly to colonize and invade enemy Star systems respectively. (More on the invasion further down)
Fighters, Bombers, and Battleships are the main weapons in your Fleet. Each Ship type has it’s strengths and weaknesses.
Fighters – Cost the least, have a boost to movement and fires a laser canon at a high rate. It does however, have lower hit points and are vulnerable to Battleships.
Battleships – Cost a more, moves slower, and are weak against Bombers. But they have high hit points and fires a strong and effect Beam weapon against Fighters.
Bombers – Are designed to Battleships, Star Fortresses, and bombard Planets but they are extremely vulnerable against Fighters so would require an escort. More on Star Fortresses and Bombardment further below.
When a Fleet gets within range of an enemy Fleet, they will automatically open fire. Taking into account each Fleet’s Attack, Defense, and Hit Points. Defense will reduce any Attack before applying the damage to the Hit Points so researching advance technologies (more on this in a bit) will be critical in your Fleet missions.
Yellow Fleet being decimated here. Scanner Verbosity set to Low to show the HP and Tactics overlay.
Fleets can be boosted with Tactics once the proper research is completed. These are commands that you can give individual Fleets in order to gain an advantage over the enemy. Alternatively, if you enable your AI Commander they will automatically try to find the best Tactic to use in their given situation.
Here your Fleet takes Attack Mark I, an attack stance that boosts your attack by 1 at a cost of defense.
Star Fortresses are primary used as defensive structures for your Star system. They do not take Command points to build but are limited based on the research level you have unlocked.
They are slow moving, cost a lot, vulnerable to Bombers, and can only orbit the local Star where they were created. But they have very high Hit Points and strong ion Flame attack that can hold off many attacking Fleets.
However, the have a very important quality that makes them important and that is, enemies will not be able to Bombard or Invade the Star system if there are any Star Fortresses in orbit. So they effectively acts as a shield for your system.
Bombers, as mentioned above, can perform Bombardment actions when they are docked to an enemy Star system and there are no orbiting Star Fortresses.
When bombing begins, you will see the Bombardment overlay appear:
If a Star system loses all its Population (Workers essentially) the system is lost. Bombing may also damage and Industry and kill Troops (represented with the tokens and marked as Defenders.
The more Bombers you stage to perform the Bombardment the more damage system damage you can inflict.
You may also enable the Auto-Bomb feature and the AI Commander will keep bombing the planets until all population is wiped out.
Transport ships can start Ground Invasions on a Star system that has no Star Fortresses defending it.
When a Ground Invasion begins the overlay will appear to show the Defender and Attacker tokens along with the Hit Point of the unit currently in combat.
If the Attacker defeats all the defending Troops of the Defender then they will take over the Star system along with any Industry and Workers still in the Star system. This is a less destructive take over than a complete Bombardment mission. Of course, you may wish to reduce the number of defenders first by doing a bombing run and then sending in a ground invasion afterwards.
Like Ships, the Attack and Defense of ground units can be upgraded through research.
Research is divided into four fields:
Computers focuses on unlocking the science of robotics and generally allows you to build Ships more effeciently, automated Mineral mining, and control more Factories per worker unit. Scanner technology can also be found in this field.
Construction focuses on stronger armor, faster ship engines, cheaper Ship and Factory construction cost, and unlocking Star Fortresses.
Planetology focuses on everything related to Food production, Food consumption, Population growth, and Terraformation which further increases Food production rates and max population limits.
Warfare focuses on Ship and Ground Attacks, Command point limits (allowing you to build for more Ships), and Fleet Tactics.
As mentioned in the previous entry, you can select a different Research topic per field and they can be researched simultaneously by allocating Scientists to the desired field.
Scientists are gained per Infrastructure point, and higher level Infrastructure is unlocked by completing more advanced research. Some Star system based research (e.g. better Factories) will first require you to upgrade the Infrastructure before you can take advantage of the technology within the Star system.
That’s it for now! We hope to see you all in-game tomorrow!