Galactic Dominion – Version 1.1.0 is Now Live!

Read it on Steam!

We’ve finally incremented the build to Version 1.1.0 with a brand new Steam logo.

Since 1.0 the game has come a long way and been patched 12 times. I want to take this opportunity to summarize all the changes that has gone in since 1.0.


  1. Focus on Unit Hotkey: If you have a Star, Star Fortress, or Fleet selected you can hit <Enter> by default to pan to it. If you hold the key it will follow the Unit. You can change this key in the Input Mapper.
  2. The Unit selection circle is now thicker and green for easier visibility.
  3. Fixed an issue where the Star Fortress HP was not showing in the battle info panel.
  4. Fixed and issue where in Turn Base Mode a Units destination Nav point was not positioned correctly.


  1. Game Speeds: x0.5, x1.0, x1.5, and x2.0.
  2. Research Game Settings: Randomized Effort Factor.
  3. Research Tree Zoom In/Out and Middle Mouse pan.
  4. Research In-Progress is now an different color.
  5. Fleets can now be Split while In Dock.
  6. Fleets will now move to an offset location if the dock is occupied/full.
  7. Fixed issue where the Objectives button disappears in Turn-Based Mode.


  • Implemented the Hotkeys and Input Mapping system.


  1. Zoom In to Mouse position.
  2. Tweak thresholds for Camera panning near the screen edges.
  3. Slider panel lock distribution ToolTip.


  1. Camera Pan sensitivity Option.
  2. Make Game Options more scalable for future updates.


  1. Research now has a small chance of a Scientist boost.
  2. Quick Play now has Extended Research setting.
  3. Options Menu now has Screen Edge Pan.
  4. Fix Star Spectral Type not showing the proper Star type.


  • Fix Achievements not unlocked for some players.


  1. Star Info ToolTip will now show up if you Mouse over a Star.
  2. ToolTips now show up slightly faster in general.
  3. Star Influence border is now highlighted in the Empire color.
  4. Game Style (Palette and Pattern) can now be changed from Options Menu.


  • Fix Chapter End Outro not showing up.


  • Remove the Pause Menu Transition Anim.


  • Balance Campaign Chapter 3.


  1. Unity Analytics is now disabled
  2. Added Big Font Mode for ToolTips


  1. Added the ability to change Star Names you own
  2. Star Names will now be shown while Zoomed Out if your Scanner Verbosity is set to at least Low (default value)


  • Initial Release.

Until next time! ːsteamhappyː


Combat Mechanics and Research

Read it on Steam!

Tomorrow, Galactic Dominion will go live!
But before that we will go into a bit more details about a couple more mechnics.

1. Combat

  • a. Fleet Combat
  • b. Fleet Tactics
  • c. Star Fortresses
  • d. Planetary Bombardment
  • e. Ground Invasion

2. Research

1. Combat

Combat can either take place in space or on the ground so we’ll go into a bit more details here.

1.a Fleet Combat

Fleets are composed of Ships. And Ships can come in a few types. Colony Ships, Transports, Fighters, Bombers, and Battleships.

Colony Ships and Transports are non-combative and used mainly to colonize and invade enemy Star systems respectively. (More on the invasion further down)

Fighters, Bombers, and Battleships are the main weapons in your Fleet. Each Ship type has it’s strengths and weaknesses.

Fighters – Cost the least, have a boost to movement and fires a laser canon at a high rate. It does however, have lower hit points and are vulnerable to Battleships.

Battleships – Cost a more, moves slower, and are weak against Bombers. But they have high hit points and fires a strong and effect Beam weapon against Fighters.

Bombers – Are designed to Battleships, Star Fortresses, and bombard Planets but they are extremely vulnerable against Fighters so would require an escort. More on Star Fortresses and Bombardment further below.

When a Fleet gets within range of an enemy Fleet, they will automatically open fire. Taking into account each Fleet’s Attack, Defense, and Hit Points. Defense will reduce any Attack before applying the damage to the Hit Points so researching advance technologies (more on this in a bit) will be critical in your Fleet missions.

Yellow Fleet being decimated here. Scanner Verbosity set to Low to show the HP and Tactics overlay.

1.b Fleet Tactics

Fleets can be boosted with Tactics once the proper research is completed. These are commands that you can give individual Fleets in order to gain an advantage over the enemy. Alternatively, if you enable your AI Commander they will automatically try to find the best Tactic to use in their given situation.

Here your Fleet takes Attack Mark I, an attack stance that boosts your attack by 1 at a cost of defense.

1.c Star Fortresses

Star Fortresses are primary used as defensive structures for your Star system. They do not take Command points to build but are limited based on the research level you have unlocked.

They are slow moving, cost a lot, vulnerable to Bombers, and can only orbit the local Star where they were created. But they have very high Hit Points and strong ion Flame attack that can hold off many attacking Fleets.

However, the have a very important quality that makes them important and that is, enemies will not be able to Bombard or Invade the Star system if there are any Star Fortresses in orbit. So they effectively acts as a shield for your system.

1.d Planetary Bombardment

Bombers, as mentioned above, can perform Bombardment actions when they are docked to an enemy Star system and there are no orbiting Star Fortresses.

When bombing begins, you will see the Bombardment overlay appear:

If a Star system loses all its Population (Workers essentially) the system is lost. Bombing may also damage and Industry and kill Troops (represented with the tokens and marked as Defenders.

The more Bombers you stage to perform the Bombardment the more damage system damage you can inflict.

You may also enable the Auto-Bomb feature and the AI Commander will keep bombing the planets until all population is wiped out.

1.e Ground Invasion

Transport ships can start Ground Invasions on a Star system that has no Star Fortresses defending it.

When a Ground Invasion begins the overlay will appear to show the Defender and Attacker tokens along with the Hit Point of the unit currently in combat.
If the Attacker defeats all the defending Troops of the Defender then they will take over the Star system along with any Industry and Workers still in the Star system. This is a less destructive take over than a complete Bombardment mission. Of course, you may wish to reduce the number of defenders first by doing a bombing run and then sending in a ground invasion afterwards.

Like Ships, the Attack and Defense of ground units can be upgraded through research.


Research is divided into four fields:

  • Computers
  • Construction
  • Planetology
  • Warfare

Computers focuses on unlocking the science of robotics and generally allows you to build Ships more effeciently, automated Mineral mining, and control more Factories per worker unit. Scanner technology can also be found in this field.

Construction focuses on stronger armor, faster ship engines, cheaper Ship and Factory construction cost, and unlocking Star Fortresses.

Planetology focuses on everything related to Food production, Food consumption, Population growth, and Terraformation which further increases Food production rates and max population limits.

Warfare focuses on Ship and Ground Attacks, Command point limits (allowing you to build for more Ships), and Fleet Tactics.

As mentioned in the previous entry, you can select a different Research topic per field and they can be researched simultaneously by allocating Scientists to the desired field.

Scientists are gained per Infrastructure point, and higher level Infrastructure is unlocked by completing more advanced research. Some Star system based research (e.g. better Factories) will first require you to upgrade the Infrastructure before you can take advantage of the technology within the Star system.

That’s it for now! We hope to see you all in-game tomorrow! :steamhappy:

User Interface and Controls

Read it on Steam!

Hope you’re all having a good weekend!

User Experience has always been a challenging area and it’s no different for Galactic Dominion.

There are so many things a player can do in the game we were afraid that it would be too overwhelming when it came to controls. Furthermore, the design goal is to make sure that players experienced a quick-paced action strategy so we wanted to try to keep the player in as few screens as possible.

With that said, a lot of information that had to be cramped into the game scene so we divided it into essentially 2 sections. We will go over them at a high level and revisit them in details in future entries.

1. Galaxy Map

  • a. Overlays
  • b. ToolTips
  • c. Empire Control
  • d. Star Control
  • e. Fleet Control

2. Pause Menu

  • a. Research Menu
  • b. Stars Menu
  • c. Fleets Menu
  • d. Statistics Menu


[1] Galaxy Map

On the Galaxy Map, the player can zoom close into the each individual Star systems or far to see most, if not all, of the current galaxy.

Information can generally be found in Overlays or Tooltips.

[1.a] Overlays

Overlays can clutter the game quickly so we provided players an option to toggle the verbosity. It is part of the Scanner system – Think of it as the part of the hyperspace detection system available to the Empires.

[1.b] Tooltips

Tooltips on the other hand contain a lot of information without cluttering up the scene as they are only shown when you hover over an element.

There are Tooltips everywhere and contains useful information such as amounts, progress, penalties, bonuses, etc.

Here are a few examples:

Command ToolTip shown when hovering over the Empire’s Command resource:

FoodToolTip shown when hovering over a Star’s Food resource:

[1.c] Empire Control

The Empire Control allows you to monitor and manage:
– Research
– Doomsday Meter
– Total War
– Empire AI Assistance

This Control is always available and can be shown or hidden by clicking the Empire button on the side of the Galaxy Map.

[1.d] Star Control

The Star Control allows you to monitor and manage individual Star systems:
– Star Info Panel
– Workers Panel
– Industry Queue Panel
– Drydock Queue Panel
– Governor Panel

This Control is available when you click on a Star system you own. If you click on an enemy Star system, you will not be able to control it obviously, but if you have the proper Scanner capabilities (from Research) then you will be able to see information about their Star system.

[1.e] Fleet Control

The Fleet Control allows you to monitor and manage individual Fleets:
– Fleet Info
– Ship Staging Panel
– Command Panel
– Tactics Panel
– Commander Panel

This Control is available when you click on a Fleet you own. Like the Star Control, if you click on an enemy Fleet you will not be able to see details until you have the proper Scanner technologies.

All the Controls have in-depth Tooltips so if you hover over an element there will be additional information.

There are a couple more minor Controls (Star Fortress Control and the Multi-Selection Control) we will not cover today as they are quite small in comparison.

[2] Pause Menu

The Pause Menu contains a number of sub-menus but we will focus on the 4 that may be used to manage your Empire.

Because of their important they can also be accessed immediately from the bottom HUD on the Galaxy Map:

[2.a] Research Menu

The Research Menu allows you to select the topics to research. You may research up to 4 topics simultaneously, one for each Field.

You will find the Research Tree here and clicking on them will show you the costs and description of the topic. (You can also hover over them for a Tooltip description)

[2.b] Stars Menu

The Stars Menu lists all the Star systems that you have discovered so far. From here you can manage all of your systems, giving you all the same access as the Star Control.

Furthermore, you can run filters and sorts to organize the list and then zoom to the Star with the Focus button.

[2.c] Fleets Menu

Likewise, the Fleets Menu lists all the Fleets that you own and you can track and manage them directly from this menu.

[2.d] Statistics Menu

The Statistics Menu contains a trove of information regarding the progression of your empire.

Once you unlock the appropriate Scanner technology you will also be able to see the statistics of your enemies.

Tutorial Menu

We also wanted to announce that after some preliminary playtests we thought that it was important to include a user manual as a well as a Tutorial section for our players.

We’re happy to present to you here the Tutorials Menu we put together this weekend along with our user manual and short video clips on how to perform specific actions in game.

For those curious about the user manual. It will be available in PDF format and shipped with the game but you can also access it on our website here:
Galactic Dominion Manual

That’s it for now. It was a high level overview of the User Interface and Controls but we’ll go over them in more details in the future.

Next time we’ll go over Research in more details and get ready for the launch of the game!