Yesterday, a reddit user asked me a a good question that I wanted to repost my answers here to share with everyone.
The question was:
[Galactic Dominion] reminds me of Stellaris. What about your game really sets the two apart?
My answer was:
I’m a big fan of Stellaris so I’m happy to hear that it reminds you of it. 🙂 They are quite different though. Stellaris is a grand strategy game with many mechanics and can easily run for 40+ hours for a single game.
In Galactic Dominion, I wanted something much faster paced so designed it around getting players into the action as soon as possible. A typical game can last anywhere from 20 minutes to 1.5 hours (depending on the settings you start with). One potential downside is there is less room for mistakes and time to breath – but to help new players I added an optional AI assist mode where by default the AI will assist you in expanding stars and building fleets.
There’s also a story based campaign where each chapter is distinct from one another. For example, in one chapter you have to try to escape a superior enemy while another you have to race to capture a target. I wanted to push the game a bit and explore having different objectives in a space strategy game
I’ll go into more depths on the different mechanics of the game in the coming days.